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Old Jan 15, 2007, 06:08 PM // 18:08   #1
Lion's Arch Merchant
 
dsnesnintendo's Avatar
 
Join Date: Jun 2006
Guild: chinese food
Profession: N/Mo
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Default Seeker

SEEKER or Banisher

WEAPON:
Trident- When enemies are close it acts as a sword and when they are far away it acts as a spear.

Damage type: Piercing damage
Minimum damage: 4-7
Maximum damage: 16-25
Attack interval(range): 1.5 seconds/ Attack interval(close-up): 1.4 seconds
Range: Spear(range)/Sword(close-up)
Arc size: Same as a spear
Projectile speed: Same as a spear

Upgrades:
Trident Pikes-name prefix
Trident Handel-name suffix
(maximum vamp is 3)

Attributes:
Acceleration (Primary): For every 2 ranks of acceleration you move 1% faster for each enchantment on you (up to 3 enchantments)

Trident Mastery: Increases the damage you do with Tridents and your chance to inflict a critical hit.

Chaos Magic: "No inherent effect. Many Seeker skills, especially spells which damage with the forces of chaos, become more effective with higher Chaos Magic."

Time Mastery: "No inherent effect. Many Seeker skills, especially spells which manipulate other spells, become more effective with higher Time Mastery."

Armor Sets- Has a base armor of 70 and +3 energy regeneration.

Chaos: +15 armor -10 armor vs. elemental
Repenter’s: +15 armor Move 15% slower
Fuoco’s: +20 armor vs. fire -10 armor vs. ice
Acqua’s: +20 armor vs. ice -10 armor vs. fire
Mana: Energy +7 (total)
Smelters: Health +35 (total)

Special Helms:
Siege: move 10% faster -10 armor vs. physical
Paradox: move 15% faster -15 armor vs. elemental

Skill List(not all):
Acceleration:

Well of Echoes: Well Spell. Exploit nearest corpse to create a Well of Echoes. Foes within the well cannot use Shouts or Chants and move 25% slower.

Speedster: for 10 seconds you move 10-25% faster

Eclipse(elite): Target foe is blinded and moves 25% slower for 6-14 seconds

Five God Run: For 10 seconds you move 10-28% faster but lose 25-18 armor.

Slingshot: For 6-12 seconds you move 35% faster but suffer 75-45 damage every 3 seconds.

Turtle’s Fury- For 8-16 seconds you move 75% slower but have +10-30 damage.

“It’s a bird”(Elite): (shout) For 5-12 seconds you move 60% faster and suffer blindness, weakness, dazed, and bleeding.

Running the Gauntlet (elite): for 5-15 seconds you suffer double damage from physical attacks and move 65% faster.

Trident Mastery:

Power Trident: Your next trident attack deals +21-30 Damage.

Trident of Fury: (preparation) For 10-15 seconds your trident attacks set foes on fire for 1-3 seconds.

Frozen Trident: Your next Trident attack makes target foe move 33% slower.

Ignite Tridents: Tridents deal 3-15 fire damage to target adjacent foes.

Trident of Grenth(elite): (Preparation) For 8-24 seconds your trident attacks steal 15 health from target foe.

Trident of Balthazar(elite): (Preparation) For 8-24 seconds your trident attacks set your on fire for 4 seconds.

Trident of Lyssa(elite): (Preparation) For 8-24 seconds your trident attacks interrupt your foe.

Trident of Dwayna(elite): (Preparation) For 8-24 seconds every time you successfully hit a foe with a trident attack you are healed for 30 health.

Trident of Melandru(elite): (Preparation) For 8-24 seconds every time you successfully hit a foe with a trident attack you lose one condition.

Chaos Magic:

Paradox (elite): You and target foe are hexed with Paradox for 8-18 seconds. While hexed with Paradox you and target foe cannot attack. For 5-15 seconds you gain +5-24 damage(not part of hex).
Hint: combine with Nullify Hex to gain damage and be able to attack

Chaos Power: Lose all enchantments. For 8-19 seconds you gain +5 damage for each enchantment lost (up to 25 damage).

Cosmic Power (elite): (enchantment) For 8-18 seconds spells cast on you fail, you move 20% slower and have -10 armor vs. physical attacks.

Stardust: Shadow step to target foes location. You and target foe move 25%slower for 5-10 seconds.

Dark Chaos Shield (elite): (enchantment) For 5-15 seconds all damage done to you is fire damage. You have + 20 armor vs. fire damage.

Eternal Star: (enchantment) For 8-13 seconds you move 33% slower and gain +4-15 damage.

Chaos suffrage: For 10-21 seconds target foe suffers -3 health regeneration and you suffer -3 energy regeneration.

Apocalypse(elite): Create an Apocalypse at target foes location. For 6 seconds, foes adjacent to that location suffer from poison and weakness for 9-13 seconds, move 25% slower for 13-19 seconds and are knocked down every three seconds. This Spell causes Exhaustion.

1:20:45(shout): Create a tear in the universe and travel to target foe. Your next attack causes blindness, poison, or deep wound for 15 seconds.

Time Mastery:

Time Rift: (stance) For 5-17 seconds your skills recharge 50% faster.

Frozen clock(elite): For 5-10 seconds target foes spells stop recharging.

Price of stalling: For each of target foes recharging skill target touched foe suffers 25-55 damage.

Price of Preparedness: For each of target foes recharged skill target touched foe suffers 15-35 damage.

Touch of time(elite): All of target touched foes skills are disabled for 2-5 seconds and you move 25% slower for 5 seconds.

“Times Up”(shout): All of target foes recharging skills take an additional 5-10 seconds to recharge.

“Back to the Future”(elite) (shout): All of target foes recharged skills start recharging.

Non-Attribute:

Entropy: For 10 seconds you cannot suffer from any conditions and all current conditions are removed.

Nullify Hex: Remove 1 hex from yourself.

Balance of the Nexus(elite): If target foe has more energy than you, you gain half the difference (up to your maximum energy), and that foe loses an equal amount.


If you have any ideas on how to make this class any better please post them
And also say which name is better seeker or banisher

Last edited by dsnesnintendo; Jan 15, 2007 at 08:13 PM // 20:13..
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